How to be Crit and Crush Immune
From EFWiki
Contents |
Preventing Critical Hit
Get defence to 490
Critical Hit% = 5% + ((Attacker's Weapon Skill) - (Defender's Defense Skill)) * 0,04%
For the average mob or character, both Weapon Skill and Defense Skill are 5*lvl. So if both the attacker and defender are of equal level, without bonuses to Weapon Skill or Defense Skill, the Critical Hit chance is 5%. Bosses are always considered 3 levels higher than you, so their Weapon Skill is 15 higher than your default Defense Skill, which raises the Critical Hit chance by 0.6% (to 5.6%).
By raising the Defense Skill high enough to reduce this chance by 5.6%, the Critical Hit chance from bosses is reduced to 0%. This requires 140 additional Defense Skill (which, at level 70, brings you to 490 Defense Skill). For level 70 characters, 2.4 Defense Rating raises your Defense Skill by 1. 336 Defense Rating raises your Defense Skill by 140.
Warriors and Paladins have a talent called Anticipation that raises their Defense Skill by 20. Characters with this talent only need an additional 120 Defense Skill. 288 Defense Rating raises your Defense Skill by 120.
Preventing Crush Hits
Paladins:
Unlike Shield Block, Holy Shield does not push Crushing Blows off the table by itself. Additional prevention is required. Their main priority is to get their Defense Skill up to 490. If they have the Anticipation talent, then this requires 288 Defense Rating, else it takes 336 Defense Rating. Human Paladins with Holy Shield up and 490 Defense (with or without Anticipation) have the following Crushing Blow prevention against a level 73 mob:
68.53% + (Defense Rating beyond 490 Defense / 15)% + (Dodge Rating / 18.9)% + (Parry Rating / 23.7)% + (Block Rating / 7.9)% + (Agility Bonus / 25)% (+5% with Deflection) (+5.31% with Libram of Repentance) (+30% with Redoubt)
Human Paladins need an additional 31.47% chance to prevent Crushing Blow and Regular Hit. To upgrade Crushing Blow prevention by 1%, you need:
- 7.9 Block Rating
- 15 Defense Rating (Warrior and Paladin)
- 18.9 Dodge Rating
- 22.4 Parry Rating
- 25 Agility (Paladin)
For the sake of simplicity, let's assume you have the Anticipation and Deflection talents maxed out and have the Libram of Repentance equipped (these are mandatory in your early days of fighting Crushing Blow, though you can possibly replace these later on). Since Redoubt is unreliable, I'll stop including it into calculations. If you managed to get 288 Defense Rating from gear, your avoidance will be:
78.84% + (Defense Rating beyond 288 / 15)% + (Dodge Rating / 18.9)% + (Parry Rating / 23.7)% + (Block Rating / 7.9)% + (Agility Bonus / 25)%
That is 21.16% short of Crushing Blow immune. To reach 100% prevention of Crushing Blow and Regular hit while remaining immune to Critical Hits, you need:
- 288 Defense Rating + 168 Block Rating
- 288 Defense Rating + 318 additional Defense Rating = 606 Defense Rating
- 288 Defense Rating + 400 Dodge Rating
- 288 Defense Rating + 474 Parry Rating
- 288 Defense Rating + 529 Agility Bonus
Of course, you can use a combination of Block Rating, additional Defense Rating, Dodge Rating, Parry Rating and Agility Bonus, as long as the following formula gives a result of 21.16% or higher:
(Block Rating / 7.9)% + (Defense Rating beyond 288 / 15)% + (Dodge Rating / 18.9)% + (Parry Rating / 22.4)% + (Agility Bonus / 25)%
Dwarven Paladins need 21.32%. Draenei Paladins need 21.28%. Blood Elven Paladins need 21.08%.
If 100% prevention is reached, additional Block chance becomes useless, as it falls of the table. Therefore, once 490 Defense Skill and 100% prevention are reached, only complete avoidance helps. To upgrade complete avoidance by 1%, you need:
- 18.9 Dodge Rating
- 20 Defense Rating (Warrior and Paladin)
- 22.4 Parry Rating
- 25 Agility (Paladin)
Of course there are situations where you cannot keep Holy Shield up. In these situations Block Chance has an effect. However, keep in mind that Regular Hit is the first value to fall off. When Redoubt is not up, the only effect is that you turn Regular Hit into Block. The damage mitigation is equal to [the difference in Block Chance] * [your Block Value].
When Redoubt is up however, there's a slim chance that you receive a Crushing Blow and no chance that you receive a Regular Hit, as Holy Shield has a slightly higher Block Chance than Redoubt due to the Libram of Repentance. Additional Block Chance would actually turn Crushing Blow into Block in those situations.
As in, get the formula:
[ 78.84% + (Defense Rating beyond 288 / 15)% + (Dodge Rating / 18.9)% + (Parry Rating / 23.7)% + (Block Rating / 7.9)% + (Agility Bonus / 25)% ] to 100%
If you have the Libram of Repentance and the talents mentioned (and if youre a humie, less agile dwarves and draeneis needs a tiny bit more).
Pre-Karazhan Gear List
Gear you can find before Kara and Heroics, and was in my mind a preparation list for such instances:
Head:
[Helm of the Righteous] Pathaleon (Mechanar)
[Greathelm of the Unbreakable] Nethecurse (Shattered Halls)
[Felsteel Helm] Mabe by Blacksmith
Neck:
[Steam-Hinge Chain of Valor] Steamrigger (Steamvault)
Shoulders:
[Spaulders of the Righteous] Laj (Botanica)
Chest:
[Breastplate of the Righteous] Kalithresh (Steamvault)
[Vindicator's Hauberk] Revered with Aldor
[Jade-Skull Breastplate] Sepethrea (mechanar)
Bracer:
[Junior Technician 3rd Grade Bracers] From the quest: Junior Technician 3rd Grade Bracers
Gloves:
[Gauntlets of the Righteous] O'mrogg (Shattered Halls)
[Dauntless Handguards] From the quest: Fel Embers
[Thatia's Self-Correcting Gauntlets] Dalliah (Arcatraz)
[Felsteel Gloves] Made by Blacksmith
Belt:
[Sha'tari Vindicator's Waistguard] From the quest: How to Break Into the Arcatraz
Leggings:
[Legplates of the Righteous] Aeonus (Black Morass)
[Timewarden's Leggings] Revered with the Keepers of time
[Felsteel Leggings] Made by Blacksmith
Boots:
[Flesh Beast's Metal Greaves] From the quest: Someone Else's Hard Work Pays Off
Rings:
[Elementium Band of the Sentry] Skyriss (Arcatraz)
[Dath'Remar's Ring of Defense] Pathaleon (Mechanar)
[Ring of the Silver Hand] Kalithresh (Steamvault)
Trinkets:
[Dabiri's Enigma] From the quest: Dimensius the All-Devouring
[Adamantine Figurine] Blackhearth (Shadow Labyrinth)
[Figurine of the Colossus] Kargath (Shattered Halls)
Weapon:
[Crystalforged Sword] Made from a [Depleted Sword] that is a rare drop from Ogri'La
[Continuum Blade] Revered with the Keepers of time
[Mana Wrath] Pathaleon (Mechanar)
Shield:
[Aegis of the Sunbird] Freywinn (Botanica)
[Platinum Shield of the Valorous] Hellmaw (Shadow Labyrinth)
[Crest of the Sha'tar] Exalted with Sha'tar
Libram:
[Libram of the Eternal Rest] Syth (Sethekk Halls)
[Libram of Repentance] From 15 heroic badges, a must have as soon as you can make them heroics
